Curriculum
BrainCo STEM Kit Curriculum Units
The BrainCo STEM Kit Curriculum is arranged into five modular units each aligned with specific NGSS, CSTA and other curriculum standards.
Project Guided Assembly

Description
Assemble the BrainCo STEM Hand while learning Mechanical and Electrical Engineering concepts. Assembly may be completed via quick build or in depth learning approaches. 4 Modules of 50 Minute Lessons
Requirements
- One set of BrainCo STEM Hands per student group
Biotech and Biomedical Exploration

Description
Learn where STEM mixes with Biomedical Engineering and Biotech through real life technology. Each lesson introduces students to a new concept such as Neuroscience, Brain Machine Interfaces or Advanced Prosthetics finishing into a student guided open design and sharing project. 8 Modules of 50 Minute Minute Lessons including one Open Build Project
Requirements
- One set of built STEM Hands for each student group
- Smartboard/screen to display videos and slide decks
Engineering Design

Description
Organize your class like a real engineering team. Guide students through the steps of the engineering design process and learn how prototypes are created and refined. Complete the class with an engineering design challenge creating an application of a robotic hand through constant design iterations. 6 Lessons of 50 Minutes with one Open Build Project
Requirements
- One set of built STEM Hands for each student group
- Smartboard/screen to display videos and decks
Life and Physical Sciences

Description
Bring hands on STEM learning to your lab sciences. Modules covering energy, motion, friction, and body systems align with curriculum needs in Middle School and High School Lab Sciences. 4 Modules of 50 Minute Lessons
Requirements
- One set of built STEM Hands for each student group
- Smartboard/screen to display videos and decks
Introduction to Programming

Description
Bring a tangible, hands on addition to digital programming. Students learn the fundamentals of programming through project based learning activities and open ended STEM workshops. 6 Modules of 50 Minute Lessons and 2 Open Ended Programming Projects
Requirements
- One set of built STEM Hands for each student group
- Smartboard/screen to display videos and decks
- One computer per student group
NeuroMaker Challenge

Description
Apply your STEM knowledge to a Creative Challenge modeling solving real world issues! The NeuroMaker Creative Challenge allows students to choose their own real world issue to tackle using the STEM hand as common shared hardware.
Requirements
- One set of built STEM Hands for each student group
- Smartboard/screen to display videos and decks
- One computer per student group